Question:
Warhammer 40k 2000p ork army list help?
JD
2010-02-17 03:26:21 UTC
Hi! I am a player of warhammer 40k, and my friend and i are always doing 2000 point battles, now i seem to loose quite often, and i don't think its my strategy as i am quite strategic, i think it is my army list, if someone could please submit an army list using the following models i will award them with top marks =] Thank you,

My Warhammer:
HQ

1 Ghazghkull Thraka
2 Warbosses (Both with power klaws but 1 has an attack squig too)
1 Big mek with shokk attack gun

Elite

5 Nobz (no upgrades)
5 Nobz (all with powerklaws)
5 Nobz (1 with kombi shoota-skorcha, 1 with kombi shoota-rokkit and 3 with big choppas)
1 meganob with kombi shoota-skorcha
8 burna boyz
2 meks
10 lootas

Troops

37 ork boyz with sluggas n choppas
17 ork boyz with shootas
3 ork boyz with big shootas
2 ork boyz with rokkits
4 nobz (3 with powerklaws 1 with big choppa)
30 gretchin
3 runtherds (2 with grot-prods, 1 with grabba stik)
2 Trukks

Fast Attack

10 stormboyz (1 can be used as nob)
1 Ork Boss zagstrukk
3 deff koptas with twin linked rokkits)

Heavy support

1 Battlewagon (built so it can be added with anything except Kannon)
2 Deff dreads (Can be equipped with anything as they are new plastic kits)
6 Killa Kans (Can be equipped with anything as they are new plastic kits)
5 Flashgitz
1 Kaptin Badrukk
1 Looted wagon (equipped with boomgun, 2 big shootas, ‘ard case if needed’, grot riggers and anything else needed can be modelled on)

Odds

4 ammo runts (Note 3 need to be for badrukk but I can build/ buy some more if needed)
1 Grot oiler (note I can build/ but some more if needed)
Five answers:
?
2010-02-18 08:51:54 UTC
I don't have my codex in front of me, but I'll provide what insight I can.



First off, in a competitive 2000 point list, you need to maximize your 'sure things' - this means that the Shokk Attack Gun, though fun, isn't dependable enough to field regularly. Ghazghkull is a phenomenal model, but he's a bit too expensive for purposes of what we're trying to do here. Remember that in 5th edition, you need to have lots of troops and scoring units for capturing objectives. Without adding up specific points, here's a sample list that I would field:



HQ:

Warboss

Warboss



Troops:

20 slugga/choppa boyz, PK Nob, 2 rokkits (meaning 17 boyz, 1 Nob, and 2 rokkits)

20 slugga/choppa boyz, PK Nob, 2 big shootas (meaning 17 boyz, 1 Nob, and 2 big shootas)

12 shoota boyz, PK Nob, 1 big shoota, trukk

Nobz (make sure you put a Painboy in one of the Nob squads, more on this later)

Nobz, trukk

Grots (as necessary to fill out points)



Fast Attack:

Stormboyz (if you have points available, Zagstrukk is pretty cool)



Heavy Support:

Battlewagon

Skwadron of Killa Kanz (upgrade at least one to a Grotzooka)

Skwadron of Killa Kanz (same as above)



If you have extra points, you should use them on things like the burnas, since that many flamer templates that can convert into power weapons is a dangerous thing, particularly if they're in an open topped vehicle - they can all fire from the edge of the vehicle, or they can hop out and assault. I don't like relying too heavily on Ork shooting, hence the absence of Flash Gitz and Lootaz. Beef up your Nob squads enough, and they'll be worth their weight in gold - you can make several squads, but with the Painboy and 'eavy armor, you've given them a 4+ save and a 4+ Feel No Pain roll... doubling their survivability.



Be sure to use grots as mobile cover, and remember that killa kanz are far more effective than deff dreads (though I use both). Save the really expensive named characters for Apocalypse games, and just try to maximize the number of boyz on the table -



good luck!
halonachos
2010-02-19 09:17:39 UTC
Well, one thing I can tell you is that you aren't using any sort of guidelines. The basic set up for an army in a normal (non-apocalypse) game is 1 HQ, 2 Troops while a fully fleshed army is 2 HQ, 3 Elites, 6 Troops, 3 Fast Attack, and 3 Heavy Support.



Organize your army into a list like this and that should help.



You also have a lot of heroes, simplify your list by cutting down. Keep Gazghull maybe because of his Waagh! power.



Other than that focus on getting close, orks can shoot, but are terrible at it. A squad of boys can easily take down a full 10 man squad of terminators or a full troop choice of guardsmen. A full group of 30 gets the mob rule and if you can get all of them close enough and charge you get 90 attacks.



A caveat though: Orks hate pie.

Basilisks, Vindicators, Leman Russes, anything with a template or a blast are your enemies. A single Leman Russ shot can take out 11+ boys and grenade launchers can take out around 2 while a flamer can take out around 6. The Looted wagon sucks and the battlewagon has high potential to suck if it moves( can only use 1 weapon if it moves). I play orks on a constant basis and there are few things that scare me: deffkoptas(with bigbomms), warbosses with battleklaws up close, and fearless boys getting too close.



Although a few Russes and a Basilisk more than even the numbers for me along with a few hellhounds.



If your friend plays a blast template army, equip your troops with ard boys so they can at least try to save against lesser blast weapons and flamers.
drakenkaon
2010-02-19 05:42:18 UTC
ok this is the list that i would play, you will have to buy a few new models but not Much:



hq:

-big mek with kff and 'eavy armor

-warboss with power claw (this one is going in a unit of boys)



elite:



-15 loota's



troops:



-60 boys, including 2 nobs with power claw and bosspole (these are 2 units)



heavy support:

-9 killa kans with rokkit launcha

-1 deff dread with 2 rokkit launcha's (you can use him as a troop choice due to the big mek)



this should be the core of your army, you can add more of these (i don't know with what force organisation chart you play so i cant help you now), i suggest adding more boys and more kans, the deff dread is only for when you have run out of heavy support slots using the killa kans.
anonymous
2016-04-15 07:29:38 UTC
It's a pretty good list. Plenty of AT, and AI, and you'll most likely be using your gretchin as meatshields & cover-saves for your orks? Don't really see why you have the meganobz, though. Could spend more needed points somewhere else.
?
2010-02-17 23:59:33 UTC
generally the Orks need speed to engage high level enemies to keep them busy while you close then charge with the boyz Orks need close combat to win.



a spearhead with a flanking force can work you still need close combat



If you continue with Orks think about getting more fast units they used to have an army list for Orks where all of them were in trux bugeez bikes ect.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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